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Sollen wir den PWNYHOF weiterhin behalten? |
Ja |
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Nein |
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ich spiele kein BF3 mehr |
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| Taz @ 11.02.07 | | | Project Reality Mod 0.5 RELEASED! |
***You must uninstall Project Reality v0.4
before installing v0.5**
Quelle: realitymod.com
NEW FEATURES AND GAME MODES:
-Forward Spawn Points
The default Battlefield 2 spawn system has been
completely overhauled and reconfigured so that
you will now have to rely on your squad
leaders, the newly added “Rally Points”,
and APC’s for forward spawn points on the
battlefield. You heard right, spawn points have
gone mobile!
-Vehicle Damage System
Another major feature included in PRv0.5 is our
revolutionary new Vehicle Damage System, which
has been implemented on almost all vehicles
currently available in PR. This new system
affects vehicle mobility and/or operational
status once they become damaged. If you are in
a tank and take damage from an anti-tank round,
you may loose the ability to rotate your main
turret or one of your tracks may become damaged
rendering you immobile. This new system is not
limited to just ground forces, as aircraft
(including helicopters) are just as
vulnerable!
-Tank & Pilot Kits
Building on top of our \\\"Kit Limiting\\\"
system in the v0.4 release, we have included a
new \\\"Pilot\\\" and \\\"Crewman\\\" kit that
must be requested and obtained before a player
can pilot an aircraft or operate a tank.
Don’t worry though, some vehicles, including
light jeeps, are still operable by players
without a specific kit.
-Destructible Environments
Included in this release is our first map with
a fully destructible environment! All the
buildings in Helmand Province can be destroyed
with explosives, such as an RPG round or C4
charges. While this map is relatively small, we
will expand on this concept in the future!
-Advance and Secure (AAS) v2
In this game mode, each team battles over a
\\\"group\\\" of control points (flags) at any
given time. A team must capture the entire
group of control points before moving on to the
next designated group of control points. A
\\\"group\\\" of control points can have as
little as one control point in them, or as many
as 5. One should expect fierce battles erupting
over those flags, with very concentrated action
where you get both a lot of attack and
defense!
NEW WEAPONS AND VEHICLES:
-Chinese QBZ Rifle Series
The Chinese forces have received a much needed
upgrade and are now armed with the powerful
QBZ-95 rifle series. There are two variants of
the rifle, the QBZ-95 “Assault Rifle”,
which has a 4x optical sight, and the QBZ-95
“Iron Sights” variant, which is the
standard, non-scoped version of the rifle. The
version equipped with a UGL will be seen in a
future Project Reality release.
-USMC M-14 Marksman Rifle
After many requests from players, the US
faction is now armed with the highly coveted
M-14 Marksman Rifle. This gas-operated, 7.62mm
rifle packs a powerful punch with amazing
accuracy and is sure to make any Battlefield 2
sniper jump with joy.
-US AT4 (Anti-Tank)
The US faction has received yet another new
weapon to its arsenal, the AT4 Anti-Tank
system. This relatively small, but extremely
powerful, anti-tank system has been used by the
US military for years and now is included in
the Project Reality mod as the USMC light AT
weapon.
-British Merlin HC3 Transport Helicopter
We have continued building on our foundations
of the British Armed Forces in the last release
and have included the Merlin HC3 helicopter.
This mammoth of an aircraft can transport up to
6 players and includes a fully functional rear
loading ramp which is opened and closed by the
co-pilot.
-British Land Rover
The British forces have finally been blessed
with the addition of the Land Rover. This light
jeep is armed with two 7.62 calibre GPMGs
(General Purpose Machine Guns) and can carry up
to 3 players. | [ zurück ] | | | |
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